using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FriendListItemFooter")]
	public class FriendListItemFooter : PegUIElement
	{
		public UberText m_Text => method_3<UberText>("m_Text");

		public Bounds LocalBounds => method_11<Bounds>("get_LocalBounds", Array.Empty<object>());

		public string Text => method_13("get_Text");

		public bool IsHeader => method_11<bool>("get_IsHeader", Array.Empty<object>());

		public bool Visible => method_11<bool>("get_Visible", Array.Empty<object>());

		public FriendListItemFooter(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FriendListItemFooter(IntPtr address)
			: this(address, "FriendListItemFooter")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}
	}
}
